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Gartner says VWs in Trough

Virtual Worlds News points to the latest Gartner report, which shows virtual worlds (primarily from an enterprise adoption point of view, maybe?) as being on the trough of disillusionment, but going...

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IndieCade’s take on my Sandbox/Web3d talk

“In the Sandbox with Raph Koster” is IndieCade’s take on the talk. It’s interesting to see it getting a different slant from Ben Medler’s — part of what happens when you deliberately give a diffuse...

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Putting the World in WWW: Sandbox/Web3d video

Thanks to Ben Medler, who supplied an audio recording, I was able to concoct a video that shows the slides and videos I showed in synch with the audio. It’s a little over an hour long. As usual, there...

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Torque 3D goes for a web plugin

Torque 3D looks to be challenging Unity for the 3d game in a plugin market; check out this feature on their home page: Deploy any Torque 3D project from the World Editor to a web browser in seconds...

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Intel aims at VW-like “ICE web”

At Semicon 2009, the keynote speaker from Intel apparently said that Intel is working towards the Internet becoming an “immersive connective experience,” or ICE web. Intel’s laboratories have also...

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More on vSide

Virtual Worlds News has been following the story. Apparently ExitReality bought the assets (meaning, the vSide tech and IP, so they are the new operators). Then Doppelganger disbanded as an entity....

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Browser makers go for WebGL

Movement happened today on the “built-in 3d support for the web” front as a whole bunch of folks announced support for the Khronos standard, which basically puts OpenGL with Javascript bindings in an...

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WebGL vs O3D

For those wondering about WebGL versus Google’s extant O3D plugin, there’s an interesting thread going on here: WebGL – O3D-discuss | Google Groups. Some choice quotes: O3D is not going away.  WebGL is...

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Vivaty implements X3D in Flash

First, the link to the blog post: Vivaty in Flash (Sneak Preview) « Vivaty Blog. It isn’t a full version of Vivaty — you can chat with one other user, and the space does not look customizable right...

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O3D becomes a JS WebGL engine

The Chromium Blog has announced that O3D, formerly a plugin-based system for rendering 3d in a browser, is instead becoming an engine for WebGL, using Javascript. And the bits that can’t be done in...

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